![]() The weapon must have the two-handed or versatile property for you to gain this benefit. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. While you are wearing armor, you gain a +1 bonus to AC. You can't take a Fighting Style option more than once, even if you later get to choose again. You may spend your long rest disenchanting any magic weapon to apply its effects to your Bound Weapons at the DMs discretion.Īt 2nd you adopt a particular fighting style as your specialty. You may also throw shards of metal out of any part of your arms, the shards deal 1d8 damage and have a range of 30/120 ft. Two One-Handed Weapons One One-Handed Weapon and a Shield One Two-Handed Weapon in funds.Īt the 1st level you can create any weapon with the same materials of your armor, it can be summoned by you at any time and will come back to you or lost but cannot be thrown your options are:
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